World Full of Squares

Experiment #1: The Farm, The Market, The Cop, The Thief. A playable systems experiment about economy, crime, enforcement, survival, and what happens when simple rules collide.

Directions

1. Watch the city run

Pawns automatically seek jobs, earn money, buy food, get hungry, steal when pressured, and react to the economy around them.

2. Inspect pawns and buildings

Click pawns, farms, markets, or the cop to view stats, inventories, jobs, wages, heat, fines, arrests, and other live simulation details.

3. Tune the rules

Use the available law and building controls to change wages, job slots, theft heat, fine thresholds, arrest thresholds, jail time, and other pressure points.

4. Look for collapse or recovery

The goal is not to win a level. The goal is to observe whether the farm, market, cop, thief, food supply, and punishment systems stabilize or spiral.

Play Experiment #1

Browser demo paused. Click the button to play.

Best played on desktop with keyboard and mouse. This is a playable browser experiment, not the full final game.

Concept

World Full of Squares is a society-simulation idea about laws, courts, money, crime, economy, and the terrible consequences of letting simple agents run loose inside a rules-based world.

Experiment #1 focuses on a smaller slice: the farm, the market, the cop, and the thief. It is a testbed for basic economic behavior, theft, enforcement, and emergent outcomes.

Prototype Notes

This experiment is playable, but it is not the complete game or the final vision. It exists as a focused prototype for testing systems before building a larger world.

Expect rough edges, placeholder behavior, incomplete balancing, and mechanics that exist more to prove ideas than to deliver a finished game loop.

Browser Experiment Systems Simulation Economy Crime Enforcement Prototype