Directions
1. Watch the city run
Pawns automatically seek jobs, earn money, buy food, get hungry, steal when pressured, and react to the economy around them.
2. Inspect pawns and buildings
Click pawns, farms, markets, or the cop to view stats, inventories, jobs, wages, heat, fines, arrests, and other live simulation details.
3. Tune the rules
Use the available law and building controls to change wages, job slots, theft heat, fine thresholds, arrest thresholds, jail time, and other pressure points.
4. Look for collapse or recovery
The goal is not to win a level. The goal is to observe whether the farm, market, cop, thief, food supply, and punishment systems stabilize or spiral.
Play Experiment #1
Browser demo paused. Click the button to play.
Best played on desktop with keyboard and mouse. This is a playable browser experiment, not the full final game.
Concept
World Full of Squares is a society-simulation idea about laws, courts, money, crime, economy, and the terrible consequences of letting simple agents run loose inside a rules-based world.
Experiment #1 focuses on a smaller slice: the farm, the market, the cop, and the thief. It is a testbed for basic economic behavior, theft, enforcement, and emergent outcomes.
Prototype Notes
This experiment is playable, but it is not the complete game or the final vision. It exists as a focused prototype for testing systems before building a larger world.
Expect rough edges, placeholder behavior, incomplete balancing, and mechanics that exist more to prove ideas than to deliver a finished game loop.